|
Work Experience - Optimum Age range: Year 10
The purpose of this product is to give teachers and students a range of pre,- during- and post-work experience activities to enrich the placement and try to ensure that real work related learning takes place, including the opportunity for each student to reflect on what s/he has experienced.
While the optimum range is Year 10, the activities could be used for any age range in which work related learning occurs with a placement of some kind in a business/commercial environment.
Download PDF Sample >> |
|
Assessment Book
How to assess Enterprise? Even Ofsted has expressed concerns. Worry no more. Different tools to assess each of the 3 capabilities as defined by the Howard Davies Report have been designed and trialled to enable effective teacher and student assessments to create qualitative and quantitative statistical data and to facilitate target setting.
In 4 packs or combined with additional materials into one comprehensive Handbook.
|
|
Dream Home
Day dreamed about living somewhere hot and exotic? Fancied turning your ideas into hard cash (and lots of it)? Now is your students' chance to design and 'sell' an investment home in a popular tourist destination.
|
|
Teen Break
Ever wanted to take a break and head somewhere exotic? Ever wanted to pursue some interests (and maybe learn new skills)? So does Martin. He has £2000 to spend and a month to wander as he pleases. Your students get to plan his trip and bid for his business.
|
|
Rollercoaster
Everyone has their personal favourite ride at a theme park. Now your students can plan their own! All the thrills and spills of an outing that makes your hair stand on end - and all in the comfort of your own school. Students compete and cooperate in equal measure within an activity that can run for between 3 and 5 days according to your needs and budget.
|
|
Sub-City
It is 2100 AD. Global warming means sea levels have risen and humans must take to the seas to survive as a race. Planning new cities and establishing new ways of living, your students get a chance to invest in their own futures - and raise environmental awareness.
|
|
Enterprise Sub-City
In the Sub-City colonies, people are still people. They have needs; they have wants. New industries must spring up to fulfil both wants and needs. Your students must take new conditions into account and graft them on to traditional human requirements. (Can act as a sequel to Sub-City or as a stand-alone activity).
|
|
Super ! Store
Let your students learn about the psychology of selling. Plan the shop of their dreams to sell the product range they want. From floor plans to marketing to staffing requirements to Health and Safety: all areas covered for excellent economic and business understandings.
|
|
Get Rich Quick
An activity with the Midas touch. To Get Rich Quick, all your students need to do is come up with that 'must have' idea for a product or service and get it onto the market. Anything is possible. Especially suitable for younger students.
|
|
Festival
A trust exercise! Most schools want that excellent event to draw in the parents and other local community members. Let the students devise and plan it - and let them run it. A tried and tested model that is adaptable to many interpretations. This will test them and give them experience in every area of organisation, financial literacy and real economic and business understanding. Not for the faint-hearted - but heaps of fun!
|
|
New 2 School
A 1-day activity for students in the lower years of your school. Remembering when they came to the school, and working in cooperative groups, they will be designing activities and games to enable new students to learn about and feel comfortable with the new rules and their new environment within which they will spend each working day.
|